Part 14: Fort Galga
Update 14: Fort Galga
Music: Inferno
This is the reward I got for getting however many items for Lector, making this the only time I have to reference Lector in this entire update!
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I decided to try my hand at smithing again before I run off to the fort. We'll have to do a lot of fighting and I'm poor from all the money I spent on synthesis items, so I thought maybe I could simulate a new weapon by doing this.
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Hmm, this might be okay...
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12 def, 15 Mana. Not bad at all. I think I'll keep it for now.
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Okay, people, there's more to life than the deadly odor thing.
I decided to zip through the fairy's house so I could revisit the fiery death path to get that Growloon I didn't kill before to raise my rank, since I only need one more. On my way through...
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Unfortunately, this is a formal sidequest, and as I just learned, the game can only allows one sidequest to be active at a time so I really need to do this as soon as possible. I do have more than 5 Red Legien on hand, but...you know, I bet Hute could sell me some more Silver or Gold, and she's near the fiery death path (can you guys tell I've forgotten the proper name of that place? it's Valiant Path by the way )
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Rurona runs out of the area.
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I made my way back up to the place I got blocked off last time, and...the Growloon was gone. I wondered for a second if maybe I killed it and forgot, but then I realized that maybe it didn't load properly because of Rurona's cutscene at the beginning. So I left and came back...
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...and it turns out that the Growloon is still alive, but there's an invisible wall that prevents Destruction Blast from hitting it. Yeah, fuck you too, game.
Okay, I also wanted to visit Hute for some Legiens. Are you guys ready for one of the more surreal moments in the game?
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Music: Dota!
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... ...I can't make this stuff up, folks.
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Aaaanyway, Hute has just enough Gold Legien and I have just enough money to get 5 total. Back to the blacksmith!
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...Hmm. I'm not sure if that was really worth the money and expending semi-rare items for. Oh well, at least the sidequest is done.
I went back to Kavoc, got sort of confused, and headed to Veola's because that's always a good place to be, and triggered a new cutscene...
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Music: A Girl's Memories
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I -
I -
you -
you can't just -
I hate you
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This guy better thank his god that this game doesn't allow me to kill NPCs. Thankfully, he leaves the shop at this time.
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Well, THAT was depressing...on the plus side, we're finally starting to get into the meat of Veola's story. I'd forgotten how long it takes for her arc to really get going past the initial Veola starts to more or less tolerate Klein and Lita's presence phase. But that's part of why I love her.
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Speaking of meat, we're also finally ready to take on the real content of this update, Fort Galga! I stocked up on some alchemy items (nearly burned through all my Spirit Elements to make 9 of these but they're worth it and I can always farm more), so let's go!
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Music: Popcorn Strategy
By the way, between this update and the Puni God stuff, Pilke has become a strong contender for the status of being my favorite non-shopkeeper NPC.
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Vile Man: What's with this guy? He thinks he's gonna take us on.
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Evil Man: You tink yer funny! I'll murderize yer face!
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Live Man: Ha ha ha ha! Dance!
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Yep, I'll get right on that.
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Right after I check the monster log.
SUPER PUNI
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Music: Ferocious Drive
This is the first really combat intensive section of the game, and I remembered it being hard but it's not really all that bad. Most of the enemies are three different varieties of thief, who are somewhat fast but don't hit all that hard. They can also use Herbs for a decent heal, but that's more of an annoynace than anything.
The worst thing about them is sometimes they get a Quick! action, which as best I can tell means that sometimes they just get an extra turn. Even then, they aren't that dangerous.
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They also drop Falcuttas sometimes. I kept Arlin with his poison sword for now, but I'm sort of intrigued by this other weapon as well. I'll probably just forget about it until Arlin gets a weapon that's better than both.
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Klein can ELE EXTRACT power and stone elements from these one-way arrows, like the ones in Iris' Resting Place...
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And I can also extract elements from my human foes! Most (if not all) of these enemies turn into stone elements (?) which aren't exactly rare so Klein's usually better off using Flame or Ice Bomb or whatever instead of using his weaker standard attack.
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Speaking of which, there's an alchemy item in one of these towers! This is Aeroangel, a decent wind-based mana item. I'll try it out on the boss. Oh yeah, I was supposed to try out some of my unused mana items here, wasn't I?
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The ladies are archers/gunners, and the most dangerous enemies here in my opinion. They have relatively powerful attacks, and they like to use delayed attacks (they fire into the air and the attack hits a couple turns later). I usually go after them first. The knight/merc guys are just standard physical fighters, stronger and sturdier than the thief type enemies but slower.
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First mana item display; the Sleepaid. The sleep regulator will regulate your sleeping. It has a decent area of effect, too, so it can be handy for groups of enemies (such as here).
Incidentally, Norn also has a sleep spell, but it's a double type move, while Sleepaid is instant. I'm not sure if there's really any reason to favor the spell over the mana item.
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The Love Gem inflicts Charm, which is kind of like what paralysis or stop is in most games the afflicted character just doesn't get to do anything until the status is removed. Pretty neat, but as I said, the Love Gem also is kind of expensive (10 Wood Elements and 1 Evil, and the latter has a x3 multiplier from Plua).
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I might be a little drunk with power. Extracting elements is just too fun. First the square, then my fellow humans...only when I have extracted the entire world will my extract-lust be sated.
(that would be a much more compelling villain than the one we actually have)
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Once we kill all of the enemies on the left and right sections, Pilke's syndicate shows up.
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The fairies proceed to throw themselves at a huge metal gate.
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It works surprisingly well. Also, I'm not sure if Pilke is addressing Delsus, Klein, or us.
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This is a book, and quite possibly the best titled book of all time. We'll give this to Yach and eventually Veola someday. Be sure to get it!
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Okay, next up is the Obake Bag. I thought maybe it was a status effect (or several). Well, as it turns out...
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it forgoes that and just does HUGE damage. I'm gonna have to make some more of those.
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Oh yeah, Lita learned a new ability. As I recall, this is one of those abilities that ejects enemies from battle. I should have tested it out here.
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Instead, I had her drop a rock on her enemies. I love Stone Blast.
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Lita also powered up right after using it, so she's good to go for the boss fight.
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Unholy Water just inflicts bio. It also has an area of effect and it's surprisingly easy to mass produce, but so far I haven't really needed poison to help me win randoms. The Herbal Drop is kind of nominally useful, I guess? I think one of Norman's drinks cures Sleep, too. Whatever. And of course the Mark of Courage sounds super cool but I
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Once we kill everyone in the central left and central right areas, we can proceed to the boss.
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Video: The Bandit Boss
Music: Duke of Stratosphere (new boss theme!)
Mr. Brigand: I'm impressed that 5 people had the skill to overcome the fort of 100 men. Of course, it also takes great skill to command fifty thieves.
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Mr. Brigand: No, you stupid cat! That was the trick! Forget it. Finish them!
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Mr. Brigand: I didn't come this far just to give it up without a fight.
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Mr. Brigand: Oh please, spare me the sermon. It's time to die!
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The final battle still isn't too bad. Most of the trouble is getting rid of his minions quickly, since their combined damage can add up pretty fast.
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Lita drop kicks the ladies...
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Klein blows up the wolves...
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Aeroangel does solid damage (just shy of 200) and has knockback. Unfortunately I'm pretty limited on Air Elements as well right now, so I won't get to use it much more for a bit.
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Eventually the leader can summon new allies, but falcon hawks really aren't a big deal right now. He goes down quickly enough...
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...And Norn continues pulling her weight for the team.
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Klein nabs Pass Item, which expands Mana Item's area of effect in the opposite direction of Wide Item. Also worth having.
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...And we're done for this update! Next time we'll see what lies beyond Fort Galga and hopefully reach this Nelvia place.